|Short break from game?
||[Mar. 31st, 2009|06:01 pm]
When God needs a rebootin', kick the DM
Ok folks, |
I have a couple of thoughts I'd like to share, and I'm hoping to get some responses...
I am wondering if we need a short break from the current campaign (obviously not until after the current combat/encounter is resolved) and not a long break or we risk not returning to the campaign (and I want to know how it ends, damnit!). However, I know that right now I am finding it difficult to play Folias "correctly." I don't think I would quite call it burn out, but perhaps more that we are getting stuck in a rut (though our dear and fuzzy GM may be burning out trying to keep this campaign flowing)?
Anyway, my proposal is thus:
Once the current encounter, or group of encounters, is resolved to a suitable close we will step away from D&D and this campaign and play a short mini-game. I'm thinking something that could be completed in 3-4 sessions. Longer than a one-shot, but less than a true campaign. I will run, and thus allow god to become mortal (if only for a little while), since it is my idea.
What I would like from you wonderful folks is this:
1) Reply to this post with how you feel about taking a breather for a month or less (great idea, terrible idea, neutral but sounds like fun, neutral but your games suck so i don't wanna, etc).
2) (Even if you think it is a terrible idea and don't want to break right now) Please list the following genera in order that you find most appealing to play (if there is one that you have absolutely no interest in leave it out, or use strikethrough):
High Fantasy (LotR, Mists of Avalon)
Low Fantasy (Willow, Krull, Red Sonja)
Espionage (James Bond, Bourne Identity)
Martial Arts, modern (Stephen Segall, Chuck Norris, Jet Li, etc)
Martial arts, fantasy (Crouching Tiger Hidden Dragon)
Space Opera (Star Wars, BSG, Riddick)
Space Romp (Ice Pirates, Time Bandits, Spaceballs)
Noir (Dark Urban '30s Detective Stories)
Pulp Adventure (Indiana Jones, The Mummy)
Modern Horror (Zombies, Vampires, Werewolves, Killer Virus, Nuclear Attack, etc)
Steam Punk (League of Extraordinary Gentlemen)
Cyberpunk (Johnny Neumonic, Neuromancer)
Mecha (ginormous genera, but all about big robots)
Anime' (school girls, flying robots, big guns and creepy villains or maybe even schoolgirls IN flying robots WITH big guns, fighting creepy villains)
Military (episodic, lots of combat...not necessarily full of RP)