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When God needs a rebootin', kick the DM

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Backstory [Sep. 7th, 2009|12:36 pm]
When God needs a rebootin', kick the DM

rebootgod

[valda793]
 We all know that the campaign will end soonish…I know that we won’t ever follow any sideline quests or developmental arcs, so I will just fill in what Ferine has done with her life and how I wanted her character to develop.

 Remember that farmer that we killed the ogre and all the kobolds for?  That was Ferine’s first trophy.  She had originally taken the thumb as a way to prove to the farmer that the ogre was dead and that the farmer need not fear any more attacks.  The physical evidence of success was so effective that Ferine began to collect trophies from every kill.  It is a way of proving that she is ferocious.  Her family always saw her as just a female to sell off as a bride.  The trophies prove that she is capable of anything.  I don’t know if y’all remember but she also had a cloak made of wolf fur and used 5 dragon teeth for the collar.  That plus her green armor and long hair makes her very easy to remember. 

She also does good deeds in every town that we have visited.  She stops by the temples to help out, either helping to heal the sick or doing manual labor (chop wood, haul coal, cleaning) before she goes out among the townsfolk.  She tends to buy a basket full of bread and some strings of sausage and then goes to the bad parts of town to feed the poor.   She goes through the residential parts and gives the food to the goodwives.  If they need help with anything, she offers her services.  

So Ferine is a very impressively dressed paladin, covered in the trophies of her conquests, who feeds the children and heals the sick and works at the temples for free.  She has become very well known in this capacity.  Every town we stop in, Matvei gathers info, Folias makes stuff, Ulftor helps with one or the other, Danica works on her spells and Ferine works with the people.  There are tales told of the green and gold paladin told in the alleys and soup shops. 

As for her personality…I have said that losing Ash was very hard on Ferine, but keep in mind how she met the party.  Ferine grew up on a farm with just her father and brothers.  Prior to running away, Ferine had met all of 20 people her entire life.  Then she runs off and gets mixed up with this tower business and falls in with this party of (to her) small, fragile people.  She doesn’t understand how powerful the spellcasters are, she just knows that she’s the strongest and the biggest.  Therefore she needs to protect them.  Along the way, she came to care for the party very much.  They were the first friends she ever had.  Then Ash died; twice, and permanently.  She let one of the only people that she had ever befriended ~die~.  So now she throws herself between the party and harm because she would rather die than let anyone else get hurt.  This is why she willingly does things like dive into a cube of acid or stand in front of a lich dragon.  She is very selfless in many ways.  The side reason for this is that IF she ever died again, she could take the prestige class "Risen Martyr".

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